Enjoy constant updates and free songs, custom gloves and cosmetics, multiple game modes, compete on leaderboards, and join worldwide world bosses! Proudly developed and self-published by our indie studio.
This game transforms rhythm boxing by encouraging full-body movement beyond traditional stationary experiences. Players punch, dodge, and weave to musical beats, creating a more dynamic engagement than similar titles like Beat Saber. Each track demands precise timing and athletic responsiveness.
Designed as an aggressive fitness platform, the experience burns calories through intense boxing choreography. Players report expending significant energy, with some describing workouts that transform gaming into serious cardiovascular training. The innovative 'baby dragon' progression system tracks calories burned, visually representing fitness achievements as the creature grows with each session.
Launching with 30+ tracks, the platform allows players to import Beat Saber community songs, supporting approximately 100 custom tracks. Developers actively collaborate with musicians, promising continuous musical expansions and artist-specific content.
Multilevel difficulty settings accommodate novice and expert players. Intuitive controls enable quick learning, while advanced modes challenge even experienced rhythm game enthusiasts. Each difficulty level introduces more complex movement patterns and timing requirements.
Vibrant, reactive environments transform each play session into an immersive music video. Customizable announcer voices and visual modifiers enhance player engagement, creating a personalized experience that goes beyond standard rhythm game interfaces.
Smooth frame rates and robust technical infrastructure support consistent gameplay. External camera compatibility and streaming-friendly interfaces make it attractive for both personal use and public VR arcade environments.
The development team stands out for its responsive communication. Active Discord engagement and rapid update cycles demonstrate a commitment to player feedback and continuous improvement.
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