Tales from the Borderlands is a five-part episodic game set on the unforgiving world of Pandora between the events of Borderlands 2 and Borderlands 3. This is a story full of Borderlands' trademark humor, following two adventurers on their quest for greatness.
The developers primarily focused the gameplay on an interactive narrative. Players make choices through dialogue trees and environment exploration that directly impact the plot and character relationships. This narrative-driven approach aligns with Telltale Games' signature style, offering players a highly story-centric experience.
One of the core appeals is the meaningful impact of player choices. Throughout the game, players encounter dialogue options and key decisions that alter the course of events. These choices shape relationships between characters and lead to different narrative outcomes. The game encourages replayability, as players are motivated to explore how their decisions shape the overall story.
A unique aspect is the ability to experience the story from two different perspectives. Players alternate between controlling the protagonists Rhys and Fiona, witnessing common events unfold from their distinct points of view. This narrative device provides a deeper understanding of the characters and their motivations, as well as variations in how certain situations are handled based on the player's chosen protagonist.
While the game primarily focuses on dialogue and exploration, it does incorporate action-oriented quick-time events during key moments. These sequences test the player's reflexes, requiring them to press the appropriate button prompts to execute successful actions. These action segments, though limited, provide a sense of urgency and heighten the drama of the narrative.
Players can interact with various objects and characters in the game world, sometimes leading to acquiring items for their inventory. While the inventory system is relatively simple, it does allow for some light puzzle-solving and the occasional use of items to progress the story or influence conversations.
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