Valkyrie of Phantasm

by AREAZERO, PLAYISM

The Developer Says...

Control characters from the Touhou Project series in this shooting action game featuring high-speed aerial versus combat! Danmaku battles faster than you've ever seen will unfold in the skies of Gensokyo as you use your mobility to dodge countless bullets flying at you with a variety of spells.

Players Like...

❤ Fluid and Fast-Paced Aerial Combat

Players praise the core gameplay for being extremely fluid and fast-paced. The ability to freely fly and dodge through the air enables intense, high-speed danmaku battles. Reviewers highlight the smooth animation and responsive character controls, allowing them to nimbly weave through a hail of bullets. The game's focus on aerial combat and mobility sets it apart from traditional 2D fighting games.

❤ Unique Character Playstyles

The initial four-character roster - Reimu, Marisa, Youmu, and Patchouli - each offer distinct playstyles and strengths. Reviewers describe Reimu and Marisa as well-rounded all-rounders, Youmu as excelling at close-range melee combat, and Patchouli as a zoning/control character. This variety in character archetypes encourages different strategic approaches and rewards mastering each fighter's moveset.

❤ Combo-Focused Melee Combat

Players enjoy the melee combat system, which allows chaining together a series of close-range strikes for damaging combo strings. However, some feel the melee attacks may be a bit too dominant compared to ranged options, leading to a more brawler-like experience at times.

❤ Accel Drive Transformation

Reviewers praise the Accel Drive system, which allows characters to temporarily power up, increasing their movement, attack speed, and damage output. Mastering the management of the Accel Drive gauge and knowing when to activate its various levels adds an extra layer of depth to the combat.

❤ Room for Improvement

While the gameplay is generally well-received, players note areas that could use further refinement. These include the need for a proper training mode to learn the complex control scheme, as well as some balance concerns with certain mechanics like the strength of melee attacks. Additionally, the limited number of stages and lack of graphical customization options are areas that players hope will see improvement as the game progresses through its early access development.

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