Siege of Dungeon is a strategic team-based rogue-lite, where you challenge strong, cunning monsters and combine relics and skills to build up your team in turn-based combat. What’s waiting for you deep in the dungeon? Could it be a rare treasure or the beginning of despair...?
Players praise the game's unique exploration and movement mechanics, which utilize a tactical, grid-based map system. This forces players to carefully plan their party's movements, as they must weigh the risks and rewards of splitting up to cover more ground versus sticking together for safety. The limited number of movement points per turn adds an extra layer of strategy, as players must make smart decisions to navigate the randomly generated dungeon.
The game's turn-based combat system also receives high praise from reviewers. The diverse roster of skills and relics allows players to experiment with different character builds and discover powerful synergies. Reviewers describe the combat as satisfying, with a good level of challenge that encourages tactical decision-making.
As a roguelite, the game offers a high degree of replayability. Each run features a randomly generated dungeon, ensuring a fresh and unpredictable experience. Players can unlock permanent upgrades and new relics, which add depth to the progression system and motivate multiple playthroughs. Reviewers appreciate the mix of randomness and player agency, as they work to refine their strategies and overcome the ever-changing challenges presented by the dungeon.
Reviewers praise the game's overall presentation, particularly the pixel art style and dark fantasy atmosphere. The music and sound effects are said to complement the game's mood effectively. While some minor technical issues are noted, such as occasional crashes, the general consensus is that the game is a visually appealing and polished product.
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