A digital comic about the story of Emeline. She tries to live her dream of being a superheroine after her friends decided to change their career paths. A gentle and moving story, drawn by hand.
Players navigate a 45-60 minute story by clicking specific scene elements like an alarm clock or keyboard, creating intimate narrative progression. Unlike traditional visual novels, these interactions don't alter the storyline but deepen emotional engagement.
The game's clicks serve precise storytelling purposes: drawing players into Emeline's inner world, simulating her daily movements, revealing subtle emotional nuances, and creating a sense of personal agency.
Hand-drawn artwork captures soft, emotive character expressions, the superhero world's quiet moments, a minimalist color palette, and fluid panel transitions that feel like gentle animation.
Audio elements emerge strategically with sudden sound effects punctuating emotional beats, sparse, purposeful background music, and intentional periods of silence reflecting the protagonist's isolation.
Users advance by clicking contextual scene elements, experiencing micro-animations, observing Emeline's internal journey, and feeling connected through gentle interactions.
The experience explores a superhero's personal crisis, passion versus professional reality, emotional resilience, and quiet moments of self-discovery.
The experience reimagines comic book medium, integrates interactive and narrative elements, and delivers a compact, emotionally resonant experience.
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