Stop Dead

by Gridsnap Games LLC, Rogue Games, Inc.

The Developer Says...

A rogue AI is hell-bent on destroying its creators and has swept you up in its plans. Use your superhuman abilities to run, jump, slide, and pull hundreds of objects as projectile weapons to blast everything in your path in this funny and chaotic first-person telekinetic brawler, STOP DEAD.

Players Like...

❤ Movement and Traversal

Players can run, jump, slide, and use telekinetic abilities to propel themselves across the game's vibrant, comic-inspired environments. Reviewers praise the responsive and satisfying movement mechanics, which allow players to quickly navigate obstacles and reach high speeds. One reviewer notes the "lightning-fast, heart-pumping action" and the ability to "truly *zoom* if you time things right and learn the maps."

❤ Telekinetic Combat

A key gameplay mechanic is the player's telekinetic abilities, which enable them to interact with and launch a wide variety of objects, from rats to anvils, as high-speed projectile weapons. Reviewers highlight the depth and versatility of this combat system, with one noting that "you can kill someone by throwing a rat at 200 mph" and that the game provides "over 100 unique throwable objects" for the player to use creatively.

❤ Speedrunning and Replayability

The game features a ranking system that scores players based on factors like time, enemy kills, and other metrics, encouraging them to master the levels and optimize their runs. Reviewers describe the game's addictive nature, with one stating that "replaying levels to improve your score is so addictive!" The focus on speedrunning and leaderboards is praised for providing a compelling long-term challenge.

❤ Level Design and Variety

The game's handcrafted environments offer a variety of traversal challenges and enemy encounters. Reviewers note that the levels provide "plenty of new routes, challenges, and a few hidden secrets," allowing players to discover different approaches and strategies. The game is also praised for its enemy variety and the way it introduces new obstacles and challenges as players progress.

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