Together with Snezhana and her dog Ayda you will go to the woods for mushroom hunting. An ordinary adventure does not foreshadow adversity, until you decide to step into an uncharted plase… A short but atmospheric visual novel that will give you goosebumps.
In "Locked Up," players follow the first-person perspective of Snezhana, a woman who ventures into the woods with her dog Ayda for a mushroom-hunting trip that takes a dark and unsettling turn. The game's narrative gradually builds tension and intrigue, keeping players engaged until the unsettling conclusion.
The hand-drawn, black-and-white art style, coupled with the atmospheric sound design and music, effectively immerses players in the tense and unsettling mood of the game. Reviewers praised the developers' ability to evoke a sense of unease and dread through the visual and audio presentation.
Furthermore, the game's focus on the relationship between Snezhana and her dog, Ayda, adds an emotional layer to the experience. Reviewers expressed how the presence of the loyal canine companion heightens the tension and investment in the story, as they become deeply concerned for Ayda's well-being alongside Snezhana's.
As a kinetic visual novel, the game does not feature any branching choices or multiple endings. While some players desired more interactivity, the linear nature of the experience allows for a focused and immersive storytelling approach.