Delve into grid-based tactical combat in this roguelike deckbuilder. Coordinate your heroes, modify your cards with unique runes, construct powerful item builds, and sidestep card-corrupting terrain to survive a gauntlet of befouled enemies.
The game blends the deckbuilding mechanics of games like Slay the Spire with a tactical, grid-based combat system akin to Into the Breach. Players control a team of two heroes, each with their own deck of cards representing unique abilities and moves. Combining deckbuilding and tactical positioning on a grid-based battlefield creates a fresh and engaging gameplay loop.
Players must carefully coordinate the abilities and move cards of their two heroes to create powerful synergies. Positioning the heroes to support and complement each other is crucial for success, introducing additional strategic depth beyond individual hero builds.
Each hero is guaranteed to draw a movement card every turn, ensuring players can reposition their characters even if their hand is lacking offensive options. This design choice helps prevent frustrating situations where a hero is unable to act due to poor card draws, keeping the gameplay flow smooth and dynamic.
The rune system allows players to modify their cards in meaningful ways, such as doubling block, granting invisibility, or enabling cards to be played twice. This adds an additional layer of customization and strategic decision-making when building and refining hero decks.
The combination of deckbuilding, tactical positioning, and environmental hazards creates a complex, brain-teasing experience that reviewers consistently praise as challenging yet fair, with a steep but satisfying learning curve.
With a diverse roster of heroes, relics, and encounters, the game offers a high degree of variety and replayability. The unique combinations of hero synergies and deck-building choices ensure that each run feels distinct and encourages players to experiment with different strategies.