Gather resources by day, build and recruit by noon, defend your village by night! A new minimalism sandbox survival with countless new ideas – Craft Hero
Players can gather a wide variety of resources from the wild, including metals to refine, trees to plant, and animals to breed, all of which are necessary to sustain and grow the village. The deep crafting and building systems allow players to research new technologies, weapons, and defenses, such as walls, traps, and towers, providing a high degree of customization to protect the settlement from enemy attacks.
Fending off the onslaught of the Dark Lords is a constant challenge, as players must strategically place their defenses to repel the unpredictable raids. Mastering the timing and positioning of structures is crucial, as the game dynamically adapts the enemy attacks based on the player's evolving defenses, requiring constant adaptation and planning.
In addition to base-building and defense, the game offers a roguelike dungeon crawling experience. Players can explore dynamically generated dungeons, defeat enemies, and collect valuable resources and loot. This adds an element of exploration and progression, as players unlock new biomes, weapons, and abilities to aid them in their quest to defeat the Dark Lords.
Players can choose between three distinct character classes – Archer, Warrior, and Mage – each with unique playstyles and abilities. As players progress, they can further customize their characters by acquiring dual weapons, talents, and mercenary companions, adding depth to the RPG-like progression system and encouraging experimentation with different build strategies.
The game's "minimalism sandbox survival" design provides players with a sense of open-ended exploration and creativity. Players can adapt their base to different biomes, such as deserts and tundras, adding an element of environmental management and strategic planning. The extensive crafting and building options allow for a high degree of personalization, catering to individual playstyles and preferences.