MOTHERED - A ROLE-PLAYING HORROR GAME

by ENIGMA STUDIO

The Developer Says...

An immersive first-person horror adventure where you play the role of LIANA - a young girl who arrives home after major surgery and is met with a strange mannequin claiming to be her mother.

Players Like...

❤ Game Structure and Mechanics

This first-person psychological horror adventure operates as an immersive narrative experience spanning seven in-game days. Players control LIANA, a young girl recovering from surgery, who interacts with a bizarre mannequin claiming maternal status. The gameplay uses point-and-click mechanics with exploration-focused interactions.

❤ Daily Gameplay Loop

Each day progresses through morning, afternoon, evening, and night phases. Players complete routine tasks like examining household objects, responding to mannequin instructions, and uncovering environmental secrets. The design deliberately encourages multiple playthroughs to reveal narrative nuances and alternative endings.

❤ Interaction and Exploration

Players engage through meticulously inspecting specific objects, completing surreal assigned tasks, navigating an increasingly distorted home environment, and collecting cryptically hidden 'apples' in a challenging orchard section.

❤ Narrative Interaction

The experience blends role-playing with psychological horror by allowing players to follow prescribed maternal instructions, subtly deviate from expected behaviors, uncover layered narrative threads, and make choices impacting story progression.

❤ Technical Gameplay Characteristics

The game features compact gameplay (90-120 minutes per run), intentionally restricted player movement, a stylized PS1/VHS visual aesthetic, and deliberately disorienting interaction mechanics.

❤ Player Engagement Elements

Key features include unsettling minimalist sound design, psychological tension without traditional jumpscares, complex narrative requiring strategic replays, and deeply immersive storytelling.

❤ Player Progression Mechanics

The game includes achievement-based narrative unlocking, environmental storytelling through subtle details, cryptic narrative hints demanding player interpretation, and multiple endings based on exploration and choice.

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