'Chasing Light' is the story of the seven days of exploring the physical properties of a game and uncovering an inner world of human beings and society. Have a weird trip!
The game puts players in the role of a game director, tasking them with making various decisions and choices that shape the overall experience. Rather than a traditional gameplay loop, this meta-narrative comments on the game development process itself.
Players take on the role of a game director, presented with a variety of "assets" such as music, sound effects, enemy types, and other game elements. Players must then combine and arrange these elements to create the "game" they will experience. This directing mechanic gives players a sense of agency and control, as they can experiment with different combinations to see how they impact the overall flow and feel of the game.
The sheer number of possible combinations and permutations of the available assets creates a sense of emergent gameplay and replayability. Players can try out different music tracks, enemy types, and pacing to see how it affects the overall experience. Experimenting and tinkering with the game's "ingredients" is where many players find the most enjoyment and satisfaction. The ability to create something unique and personalized with each playthrough is a key draw of the gameplay.
The game presents itself as a typical 2.5D adventure game, but quickly reveals itself to be a much more abstract and conceptual experience. This subversion of expectations is part of the game's charm and appeal, encouraging players to approach it with an open mind and a willingness to engage with its unconventional structure and themes.