A reverse-detective adventure, where you control your character's face
Players manually drag William's individual facial muscles to create specific emotions during dialogues, fundamentally changing how characters respond. By moving eyebrows, mouth, and eyes, users trigger unique narrative branches - a smile might calm a suspicious character, while a frown could escalate tension. This neural network-powered system transforms dialogue from a passive selection to an active manipulation of interpersonal dynamics.
Fifteen unique endings interconnect like a complex narrative puzzle. Each playthrough potentially unlocks hidden locations or reveals cryptic story fragments. Players might discover a new document in a previously explored room or trigger a conversation that reshapes understanding of previous encounters.
Interactive environments challenge players to uncover secrets by highlighting objects with the spacebar. Puzzles frequently extend beyond traditional gameplay, requiring investigation of external PDF documents, obscure websites, and intricate alternate reality game elements that blur lines between game and broader narrative experience.
Low-poly graphics rendered in monochromatic palettes create a surreal, unsettling landscape. Players can unlock and customize color schemes, enhancing the game's David Lynch-inspired visual language. Each color palette subtly shifts the psychological tone of the experience.
Some narrative paths demand players download additional software, investigate fictional twitter accounts, or decode complex philosophical texts. These meta-narrative elements transform the experience from a simple game into an immersive, multi-dimensional storytelling experiment.
The intricate narrative encourages multiple playthroughs, with each attempt revealing deeper layers of mystery. Experimental facial expressions and strategic interaction choices continuously uncover new narrative threads, ensuring no two player experiences remain identical.
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