Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.
Players consistently praise the game's complex and deeply satisfying combat system. The fluid animations and wide variety of combos and techniques allow for an engaging and challenging gameplay loop. Defeating different enemy types requires players to learn their unique fighting styles and adapt their approach accordingly. Executing these techniques flawlessly delivers an intensely rewarding experience, as players embody the skilled and experienced protagonist.
In addition to the core combat, the game offers a substantial amount of open-world exploration and sandbox-style gameplay. Players can freely roam the detailed city environment, interacting with NPCs, engaging in side activities, and making choices that directly impact the unfolding narrative. This non-linear approach allows for a high degree of replayability, as players can navigate different narrative paths and witness the consequences of their decisions.
Complementing the combat and exploration, the game features a variety of minigames and life simulation elements that contribute to the protagonist's daily existence. Players can participate in activities such as gambling, drinking, and even smoking cigarettes, all of which have tangible impacts on Seiji's reputation and relationships. These seemingly mundane tasks are seamlessly woven into the experience, adding to the game's lived-in, atmospheric feel.
A key strength of the game is its exceptional replayability, driven by the multiple narrative paths and endings available. Players consistently express their delight in uncovering new events, relationships, and conclusions to Seiji's journey with each subsequent playthrough. This replayability is further enhanced by the game's use of a clock system, which limits the time available to the player before the protagonist's declining health becomes too much to overcome. This creates a constant sense of urgency, encouraging players to carefully manage their time and priorities, leading to vastly different experiences based on their decisions.
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