A new kind of detective game that allows you to think and investigate freely. Discover clues surrounding 12 strange and gruesome deaths and build your own theory. Pick your suspect, deduce the motive, unmask the awful truth.
The gameplay divides into two distinct phases. First, you investigate crime scenes by clicking on objects and characters to gather keywords and facts. An optional "highlight" mode makes all interactive elements visible, ensuring you find every relevant clue. After amassing information, you transition to the deduction phase. Here, you fill out various forms and documents, identifying character names, reconstructing event sequences, and deducing other key details based on the collected evidence.
Reviews praise the game's puzzles as challenging yet fair. For example, in one case you must visually represent a character's actions in one area, then match that to a list of possibilities in another area. While difficult, the solutions always feel logical - the game never resorts to illogical "gotcha" moments. However, the puzzles do increase in complexity over the course of the game, sometimes requiring you to retain and cross-reference substantial amounts of information.
A common highlight for players is the sense of accomplishment from solving a case. The game is designed to reward deductive reasoning, providing frequent "aha!" moments as the pieces click into place. Unraveling the full sequence of events through careful observation creates an immensely satisfying feeling.
While sharing similarities with Lucas Pope's "Return of the Obra Dinn," such as investigating mysterious deaths through observation and deduction, this game has a distinct identity. It features a greater narrative focus, more self-contained cases, and a slightly more forgiving difficulty curve compared to the acclaimed "Obra Dinn."