Vagabond

by Pierre Vigier

The Developer Says...

Explore procedurally generated living worlds in this 2D sandbox RPG. Meet hundreds of characters in cities, complete quests, craft powerful items, buy and furnish your home or fight monsters in dungeons.

Players Like...

❤ Explore Unique Worlds

Players can create and explore a vast, procedurally generated open world with diverse biomes, resources, and challenges. Each world is unique, allowing for high replayability as players embark on new adventures.

❤ Skill-Based Character Growth

The game's skill-based progression system encourages players to actively use their abilities to improve them. For instance, engaging in melee combat enhances one's melee skills, while regularly using crafting stations upgrades their crafting proficiencies. This system fosters the exploration of different playstyles.

❤ Robust Crafting and Customization

The game offers a wide array of crafting options, with various workshops – such as the blacksmith, tailor, and carpenter – allowing players to create weapons, armor, furniture, clothing, and more. This diverse crafting system enables players to specialize and customize their character's equipment and living space.

❤ Quests and Exploration

The game features a well-written quest system, with both main storylines and side quests that contribute to the game's lore and world-building. Players can also engage in exploration, uncovering hidden treasures, ruins, and other points of interest throughout the procedurally generated landscapes.

❤ Cooperative Multiplayer

The game supports local and online cooperative multiplayer, allowing players to share their adventures with friends and tackle challenges together. This social element adds depth to the gameplay experience.

❤ Positive Player Feedback

Players have generally responded positively to the game, praising its solid core gameplay, procedurally generated worlds, crafting and customization options, and the developer's responsiveness to feedback. Many players have expressed excitement about the game's potential and are eager to see how it evolves during the Early Access phase.

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