ABRISS - build to destroy

by Randwerk, astragon Entertainment GmbH

The Developer Says...

ABRISS is an atmospheric physics-destruction building game.Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

Players Like...

❤ Blending Puzzle and Destruction

The core gameplay loop tasks players with building elaborate structures from a variety of components, including thrusters, connectors, bombs, lasers, and rotators. The objective is to strategically collapse these constructions to cause as much destruction as possible to the target environment. This blend of puzzle-solving and physics-driven mayhem is consistently engaging.

❤ Emergent and Unpredictable Destruction

The physics simulation underpinning the destruction leads to unpredictable results, where structures often collapse or interact with the environment in unexpected ways. Even with the same basic design, each attempt at a level can yield different destruction percentages or outcomes. This variability enhances the replayability, as players strive to perfect their solutions and maximize the mayhem.

❤ Gradual Unlocking of New Building Parts

As players progress through the campaign, they gradually unlock new building components to experiment with. This encourages a sense of discovery, as players can constantly explore novel ways to combine parts and devise more complex, creative structures to demolish the targets.

❤ Carefully Designed Puzzles

Alongside the satisfying physics-based destruction, the game presents genuine puzzles that require strategic thinking and problem-solving. The levels are meticulously designed, often providing players with a limited set of building parts and challenging them to determine the optimal approach to completely destroy the objectives.

❤ Minimalist Aesthetic and Atmosphere

The game's visual style is characterized by clean, abstract environments and structures, accompanied by an atmospheric, synthesized soundtrack. This minimalist aesthetic complements the core gameplay loop well, creating an almost meditative experience as players focus on the satisfying process of building and destroying.

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