Teenager Ren, able to dive into the subconscious, penetrates into the depths of memory where she is waiting for childhood fears and complexes, with which she has to cope to reach the bottom of consciousness
The game features a varied arsenal of weapons, each with distinct handling and recoil characteristics. Players can seamlessly cycle between these firearms using the mouse wheel, enabling dynamic combat encounters. The movement system is described as exceptionally responsive, allowing players to nimbly hop and dash around the game's arenas.
Combat encounters are punctuated by impactful sound effects and animations, providing a tangible sense of weight and feedback. Reviewers praise the challenge presented by the diverse enemy types, each representing a distinct psychological complex. Some foes prove difficult to track due to the game's heavy use of visual effects, while the boss battles in particular challenge players to master the gameplay mechanics.
The game's levels feature varied environmental obstacles, including platforms and jump pads, which players must navigate skillfully. While the visual style can occasionally obscure level geometry, the overall level design is considered well-crafted and conducive to the fast-paced combat.
Despite its relatively short length, the game's compelling narrative progression and bestiary feature, which allows players to delve deeper into the game's thematic exploration of fears and complexes, contribute to a sense of replayability. Overcoming the game's challenges and witnessing the resolution of the protagonist's psychological journey are cited as key draws for many players.