We Are One is a brain-bending VR puzzle-shooter with an unforgettable twist. Record and clone your actions, make time loops and bring the fight to the evils of industrialization. Master 50 meticulously crafted levels in the campaign and limitless new challenges with the Level Creator!
Players praise the game's core mechanic of recording and cloning their own actions, allowing them to coordinate a team of avatars to solve the puzzle levels. One reviewer describes the experience as "you can just be your own teammates," highlighting the unique and engaging nature of this feature. Players can pass weapons between their clones, dodge attacks, and find the optimal vantage points to take down enemies, requiring careful planning and precise timing.
Reviewers applaud the game's puzzle design, noting that each level is "meticulously crafted" to present the player with brain-bending challenges. The difficulty curve is well-paced, gradually introducing new mechanics and increasing the complexity over the course of the 50-level campaign. One player describes experiencing "a 'now you're thinking with portals' moment" when solving the more intricate puzzles, praising the sense of satisfaction that comes from mastering the game's systems.
The inclusion of shooter mechanics, where players must aim and fire weapons to eliminate enemies, adds a dexterity-based component to the gameplay. Reviewers highlight how this blending of puzzles and shooting creates a well-rounded experience, requiring both strategic planning and precise execution. One player notes that the shooting exercises can be "extreme," emphasizing the need for quick reflexes to achieve top scores on the leaderboards.
The game's level creator mode is a standout feature, allowing players to design and share their own custom puzzles with the community. Reviewers express excitement about the potential for an ever-growing library of user-created challenges, significantly extending the game's longevity. One player states that the level creator "offers limitless possibilities," praising the game's capacity for continuous new content.
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