a ~2 hour long graphic adventure novella. Tasked with disrupting the end of the world, you explore, investigate and produce your way through a strangely familiar world.
The game tasks you with disrupting the end of the world by exploring, investigating, and producing your way through a strangely familiar world. You'll have the freedom to collect items, solve puzzles, and explore different locations in the order you choose, giving the experience more of an adventure game feel than a linear visual novel.
The game encourages you to exhaust dialogue options and thoroughly scour the world, as you may miss crucial information or plot points if you don't. Reviews praise this open-ended, exploratory nature, which allows you to uncover the game's multiple endings through your choices and actions. These choices range from practical, gameplay-oriented decisions to more philosophical or emotional responses when interacting with characters. Reviewers highlight how these choices and their consequences contribute to the game's overall sense of weirdness, unpredictability, and replayability.
You'll progress the story by selecting dialogue options and interacting with the environment through a dialogue-driven, point-and-click style of gameplay. Some reviews mention the presence of relatively straightforward puzzles you must solve along the way. One unique mechanic is the inclusion of an enthusiasm stat that you can influence through your actions and choices - an amusing way the game gamifies your engagement and mood as the producer tasked with disrupting the apocalypse.
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