UNCHARTED™: Legacy of Thieves Collection

by Naughty Dog LLC, Iron Galaxy Studios, PlayStation Publishing LLC

The Developer Says...

Play as Nathan Drake and Chloe Frazer in their own standalone adventures as they confront their pasts and forge their own legacies. This game includes the critically acclaimed single-player stories from both UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.

Players Like...

❤ Gameplay Variety and Mechanics

Players navigate a multi-layered experience that skillfully blends exploration through complex vertical landscapes, combat that shifts between calculated stealth and intense firefights, puzzle sequences requiring spatial reasoning and environmental interaction, and vehicle sections that break up linear progression, like the expansive Madagascar driving sequence.

❤ Movement and Traversal

Naughty Dog crafts movement that feels instinctive and organic, with climbing mechanics allowing players to scale cliffs, ruins, and architectural structures with remarkable fluidity. The grapple hook introduces dynamic swing-and-leap mechanics, platforming challenges test player reflexes without feeling punishing, and multilayered environments encourage creative navigation.

❤ Combat System

The action framework offers tactical flexibility, enabling players to tag enemies and execute silent takedowns. Gunplay feels weighty and responsive across multiple weapon types, stealth mechanics reward patient, strategic approaches, and encounters balance challenge with cinematic spectacle.

❤ Puzzle and Exploration Design

Intellectual challenges complement the action through puzzles that demand logical thinking without excessive complexity. Hidden artifacts and collectibles incentivize thorough environmental investigation, intricate level design makes exploration feel rewarding, not mandatory, and puzzle difficulty maintains narrative momentum.

❤ Unique Gameplay Features

Standout interactive elements include rope mechanics that transform traversal into a dynamic, momentum-based experience, vehicle sequences with nuanced physics and environmental interaction, context-sensitive animations that blur lines between gameplay and cinematography, and mission designs that continuously subvert player expectations.

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