Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
The core gameplay in this title blends the autonomous unit combat of autobattlers like Teamfight Tactics with the randomized progression of roguelike games. Players draft a squad of fantasy creatures, equip them with gear, and position them on a hex grid battlefield. Once the battle begins, the units fight automatically according to their unique traits and abilities. What sets this experience apart is the depth of strategic deckbuilding. Each playable character and enemy unit has a distinctive set of traits that grant special abilities or stat boosts when combined with matching traits on other units. Carefully considering unit synergies and positioning is crucial to dominating the opposition.
The roguelike structure adds another layer of strategic depth. Each run tasks players with progressing through randomized encounters, choosing from a variety of events, items, and unit options. While the core autobattler gameplay remains the same, the changing variables from run to run ensure no two playthroughs feel identical. As players progress, they unlock new playable characters, traits, items, and other modifiers that can be toggled on or off. This "complexity at your own pace" approach allows newcomers to ease into the mechanics while providing veterans ample room for experimentation and optimization.
A major selling point is the seamless integration of autobattler gameplay with roguelike progression in a dedicated single-player experience. Unlike competitive autobattlers, there is no need to worry about the meta strategies of other players. Players can immerse themselves in the narrative-driven encounters and challenges at their own pace, pausing battles to carefully consider each tactical decision.