This game merges elements of tactical RPG, Go, and introduces Roguelite features. Players will need to make decisions among numerous random events and capability divergences, trying to survive in an apocalyptic game of mutual destruction.
The core gameplay mechanic blends elements of tactical RPGs and the classic game of Go. Players can instantly eliminate enemy pieces, including bosses, by strategically surrounding them with obstacles, summons, and their own party members. This "encirclement" tactic works even against multiple opponents, creating a uniquely engaging tactical challenge.
The game features a branching narrative with numerous random events for players to encounter. As they progress, they'll face a variety of choices and divergences that can impact the story and the resources available to them. This Roguelite element adds an unpredictable element, requiring players to adapt their strategies on the fly.
Exploration and turn-based tactical battles transition seamlessly, allowing players to quickly engage in combat. The game takes inspiration from deck-building and movement mechanics, enabling players to make meaningful decisions during the exploration segments that directly influence the upcoming battles.
The game's standout feature is its anime-inspired visual style, featuring cute chibi-style characters and high-definition anime artwork. The character designs and dialogue are praised for their charm and humor, with players highlighting the "so-bad-it's-good" nature of the localization as a source of entertainment.
The tactical combat is described as engaging and quick-paced, with players able to quickly eliminate enemies by surrounding them using the "God Strike" mechanic. Mastering this strategic approach is crucial for success. The brevity of each battle session encourages a satisfying "just one more" mentality, driving players to continue their journey.
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