Sophia the Traveler

by Memo Gogo, Thermite Games

The Developer Says...

Join our lovely heroine as she roams Venice, the City of Water. Like a Where's Wally Visual Novel: Search for objects & characters in stunning and vivid hand-painted cityscapes!

Players Like...

❤ Gameplay Overview

The game tasks players with taking on the role of the protagonist, Sophia, as she explores the vibrant, hand-painted cityscape of Venice. The objective is to search the detailed scenes and locate a list of specific characters, objects, and animals hidden throughout the environment.

❤ Expansive Levels

The game features many expansive levels that span multiple screens' worth of detailed environments. This allows for a greater sense of exploration and discovery, as players must carefully scan every corner to uncover all the hidden items. For example, the level set in the Grand Canal requires players to search over 30 different screens to find all the targets.

❤ Layered Interactions

The hidden objects are not always immediately visible. Some are cleverly tucked away, hidden inside other elements of the scenery, such as cabinets, windows, or even other characters. For instance, one hidden item is a small dog curled up inside an open suitcase. This adds an extra layer of challenge, as players must experiment with interacting with the environment to reveal the concealed items.

❤ Helpful Tools

The game provides several useful tools to assist players in their search. Hints can be accessed to give clues about the general location of a specific hidden item, such as "Look near the water." Additionally, players can zoom in and out of the scenes to better focus on the finer details. These features help to mitigate the potential frustration of the larger, more complex levels.

❤ Rewarding Discoveries

As players progress, they are constantly rewarded with the discovery of new hidden items. The satisfaction of spotting a well-camouflaged object or character is amplified by the vibrant, charming art style. Furthermore, the game incorporates various "Easter eggs" and animations, such as a group of musicians performing in a small plaza, that provide a sense of delight and surprise during the exploration process.

❤ Flexible Progression

The game offers a flexible approach to progression. While some levels require the player to find all the hidden items on the list, others, like the one set in the Piazza San Marco, allow them to move forward even if a few items remain undiscovered. This design choice helps to prevent the game from becoming overly punishing, particularly on the larger, more challenging maps.

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