A short psychological adventure about a stressed girl who wants to explore her ceiling.
The player takes on the role of an unnamed, stressed student exploring their cramped apartment. Interacting with various objects, such as books, a kitchen counter, and a mysterious trapdoor, uncovers insights into the protagonist's mindset and the broader narrative.
Players are encouraged to thoroughly examine the protagonist's apartment, freely navigating the confined space and uncovering new details at their own pace. Each interactable item, from a half-eaten breakfast to a stack of study materials, provides additional context about the character's struggles with stress and mental health.
The game presents its story in a subtle, show-don't-tell manner, with the narrative unfolding organically through the player's interactions. By closely observing the protagonist's surroundings and the hints hidden within, players can piece together the overarching themes, such as the exhaustion of constant studying and the protagonist's personal challenges.
Players' actions and choices during the playthrough determine which of the multiple endings they will uncover. These branching narrative paths encourage replayability, as players attempt to discover the different possible conclusions to the protagonist's story.
The game's streamlined and minimalist design reflects the protagonist's confined and monotonous daily routine. The limited interactable elements and lack of extensive dialogue or exposition force players to pay close attention to the environment and rely on their own interpretations to understand the narrative.