Self-Delusion

by RollingBread, RollingBreadGames

The Developer Says...

Self-Delusion is a first-person survival horror in the original setting of Slavic fairy tales. You will faces such unique monsters like: Kolobok, Leshy, Boggart, Lapot and other creepy creatures. Explore, hide or run. Just don't get devoured by them.

Players Like...

❤ Surviving the Haunted House

The core gameplay revolves around navigating a haunted house and fending off a variety of unique Slavic folklore monsters. Players must survive for a set duration, typically 5 minutes in real-time, before the next day/level begins. As players progress, the difficulty steadily increases with new monsters being introduced. Each monster, such as the Kolobok, Leshy, Boggart, and Lapot, has distinct abilities and behaviors that require unique counterstrategies. Some monsters are attracted to light, while others are repelled by it. Some make noise that can draw in other enemies, while others are silent but deadly. Adapting to these escalating threats is crucial to survival.

❤ Tense, Reactive Gameplay

The gameplay creates a sense of urgency and pressure, demanding that players constantly monitor the house for threats, manage limited resources like matches, and make split-second decisions to avoid being caught by the monsters. Reviews describe heart-pounding moments of frantically dashing between rooms, hiding from threats, and desperately trying to survive until the end of the night.

❤ Progression and Replayability

As players progress, the challenge escalates with more monsters introduced and increased difficulty. This keeps the gameplay feeling fresh, as new strategies and tactics are needed to adapt to the evolving threats. The game features multiple endings and difficulty settings, providing incentive for players to replay and explore alternative paths and outcomes. The procedurally generated nature of the house layout and monster placements also contributes to the replayability, as no two runs are exactly the same.

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