Midnight Girl

by Italic

The Developer Says...

Midnight Girl is a casual point-and-click adventure game. The game takes place in France during the Sixties. The story, mood, and style of the game are inspired by the city of Paris, Belgian comics and heist films from the Sixties.

Players Like...

❤ Gameplay Overview

The game casts players in the role of Monique, a young cat burglar living in 1960s Paris. The gameplay mixes elements of stealth, discovery, and puzzle-solving as players navigate through a series of heists and prison escapes.

❤ Puzzle Mechanics

Players will encounter puzzles that are generally described as simple and straightforward, with a logical flow that allows for a relaxed progression through the story. Many puzzles involve a chain of actions, where solving one problem leads to the next. Reviewers noted that while the puzzles are not overly challenging, they still provide a satisfying sense of accomplishment when solved.

❤ Exploration and Interactivity

The game encourages free exploration of various locations, such as a Catholic monastery, a Parisian metro station, and the Catacombs. Interactive hotspots are highlighted, making it easy for players to identify objects that can be examined or used to advance the story. Reviewers appreciated the focus on exploration and discovery, as they could interact with a variety of items and environments.

❤ Stealth Gameplay

While the majority of the gameplay revolves around puzzle-solving, there are a few instances of stealth sequences. Players must carefully navigate past guards or other obstacles during these sections, adding an element of tension and challenge to the otherwise relaxed gameplay.

❤ Pacing and Progression

The game is designed with a streamlined progression, as players move between different levels or chapters. The game automatically saves progress at the end of each chapter, which some reviewers found slightly inconvenient, as it meant losing progress if they needed to quit mid-chapter. However, the relatively short length of each chapter, typically around 15 minutes, helped mitigate this issue.

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