A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.
Players praise the excellent faction design, noting that each of the 12 unique factions has distinct strengths, weaknesses, and playstyles. For example, the Lycurgus Corps faction continues the tradition of being more powerful than others, with their drill ships no longer even allowing enemies to counterattack. In contrast, the Omnic Apocalypse faction struggles to acquire non-robotic commanders, making them a poor choice for new players, though they remain fun to play. The diverse faction roster allows players to explore a wide range of strategic approaches.
Players describe the turn-based battles as engaging, requiring meaningful strategic decision-making. The combat features a variety of unit types, including ships, mechs, and fighters, each with unique abilities and roles. Managing fleet composition, energy reserves, and tactical positioning are crucial to emerging victorious. The addition of commander characters, each with their own special skills, further adds depth to the tactical layer.
The grand strategic layer challenges players to expand their empire, manage resources, research new technologies, and engage in diplomacy across a large galaxy map. Players appreciate the depth of the empire-building systems, which include planet-based production and orbital facilities. The combination of tactical battles and strategic empire management creates a compelling gameplay loop.
Players widely praise the game's pixel art style and retro-inspired soundtrack and visual design, which successfully evoke the classic strategy games that serve as influences while feeling modern and cohesive. The art direction helps to establish the game's unique sci-fi/fantasy setting and tone.
Players laud the game's impressive depth and complexity, with many interlocking systems and mechanics to engage with, such as tech trees, unit upgrades, commander progression, and diplomacy. While this complexity may be daunting for some, those who invest the time praise the game for its rewarding and satisfying depth.
Perhaps most impressively, the game was developed by a single developer, Han Zhiyu. Players are often amazed by the scope and quality of the game, given its passion project status, and they appreciate the dedication and vision of the developer.