A Memoir Blue

by Cloisters Interactive, Annapurna Interactive

The Developer Says...

A song from years ago triggers a flood of memories for champion swimmer Miriam. Embark on an evocative journey through her turbulent childhood and the complicated relationship she shared with her devoted mother.

Players Like...

❤ Gameplay Overview

The developers eschew traditional gameplay elements in favor of a more exploratory, point-and-click style of interaction that focuses on delivering an emotional, story-driven experience.

❤ Minimal Gameplay

Players describe the experience as more of an "interactive movie" or "visual novel" than a typical game. The core gameplay loop involves clicking on various objects and interacting with the environment to progress the narrative. These interactions are often simple, such as wiping away grime, manipulating objects, or triggering the next narrative sequence.

❤ Intuitive Interaction

Despite the simplicity of the gameplay, reviewers praised the intuitiveness of the point-and-click interactions. Players noted that the mechanics, while basic, felt well-crafted and responsive, enabling them to easily navigate the environments and trigger the desired events.

❤ Narrative Focus

The overwhelming consensus is that the experience succeeds not as a traditional game, but as an immersive, story-driven exploration. While the gameplay is minimal, players often praised the way these interactive moments serve to enhance the narrative and emotional impact.

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