COCOON

by Geometric Interactive, Annapurna Interactive

The Developer Says...

From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.

Players Like...

❤ Leaping Between Interconnected Worlds

At the core of the gameplay, players can carry orbs on their backs, each containing a distinct world. By leaping between these interconnected realms, players unlock new abilities that they must cleverly combine to solve the game's puzzles. Reviewers praise this world-hopping mechanic as a fresh, innovative take on traditional puzzle games, providing a unique experience.

❤ Solving Layered, Mind-Bending Challenges

The puzzles start relatively simple but gradually increase in complexity, requiring players to think outside the box. As the game progresses, it introduces new mechanics and abilities within the worlds, challenging players to explore how these elements can be linked together. Reviewers highlight how the puzzles feel logically consistent, guiding players toward satisfying "aha" moments rather than frustrating trial-and-error.

❤ Defeating Unique, Puzzle-Focused Bosses

In addition to the core puzzle-solving, the game features boss encounters that test players' problem-solving skills rather than reflexes. Reviewers enjoyed the variety and creativity of these battles, describing them as logical challenges to overcome rather than tests of dexterity.

❤ Streamlined, Intuitive Controls

The game's minimalist control scheme, with only basic movement and a single interaction button, allows players to focus entirely on the puzzles without unnecessary complexity. Reviewers note that this design, combined with the lack of text or handholding, creates an intuitive experience where the game's systems are learned organically through exploration.

❤ Smooth, Well-Paced Progression

The gameplay is praised for its organic pacing, with reviewers highlighting how the game avoids frustrating backtracking or unclear objectives. Unnecessary elements are promptly removed once they are no longer needed, contributing to a satisfying loop where players are consistently engaged and challenged without becoming overwhelmed.

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