Disillusion

by Disillusion Dev

The Developer Says...

An odd tower filled with odd characters in lands you don't remember ever existed. almost like it's a dream? A first-person dungeon crawling RPG with an emphasis on interacting with the characters around you. Heavily inspired by other games such as LSD dream emulator, eastern mind lost souls, amongst others.

Players Like...

❤ Navigating the Surreal Tower

Players navigate through a first-person labyrinth, floor by floor, exploring the bizarre environments and interacting with the odd characters populating the strange tower. The game features branching paths and dialogue choices that can lead to different outcomes, encouraging players to thoroughly investigate every nook and cranny of the tower.

❤ Functional but Uninspired Combat

The turn-based combat system, while functional, has been criticized by some players as repetitive and lacking in strategic depth. Players can use a variety of spells and attacks to defeat enemies, but the limited enemy variety and simplistic mechanics make combat feel like a secondary concern rather than a compelling gameplay pillar.

❤ Immersive Atmosphere and Aesthetics

The greatest strength of the gameplay lies in the developer's ability to create a captivating sense of atmosphere. The surreal, unsettling environments, accompanied by a dreamlike soundtrack, evoke feelings of nostalgia, unease, and curiosity. Many players praise the game's unique visual style and its power to fully immerse them in its strange world.

❤ Nonlinear Narrative and Interpretation

Rather than spoon-feeding the player a linear story, the game encourages exploration and personal interpretation. The vague, abstract narrative allows for multiple readings, with players tasked with piecing together the game's symbolism and underlying themes on their own. This open-ended approach to storytelling is a major draw for those seeking a thought-provoking, nontraditional experience.

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