A mysterious muse calls upon you to investigate a Large tower in an oneiric land.
The game casts players in the role of "Golem," a character compelled to climb a mysterious tower. The experience blends first-person dungeon crawling with turn-based combat.
Players praise the game's focus on exploration and atmosphere over strict progression. The abstract, surreal environments encourage wandering and discovery, with the tower's layout becoming increasingly bizarre and disoriented as Golem climbs higher. While this can be confusing at times, many reviewers feel it enhances the immersive, unsettling experience of being "lost" in this unusual world. Progression is driven by story-based encounters and challenges rather than level or gear requirements, incentivizing players to engage with the dialogue, characters, and environmental storytelling.
The turn-based combat system has divided players. Some appreciate its simplicity, which allows focus on the atmospheric elements. Others find the bare-bones mechanics, lacking visual feedback and background music, to feel repetitive and underdeveloped. However, proponents argue the minimalist combat aligns with the game's overall immersive, dreamlike goals, prioritizing mood over complex battle systems.