DUSK '82 is a simple but addictive action-puzzler demake of the cult shooter DUSK, inspired by classics like Chip's Challenge and Sokoban.
The puzzles in this game start out relatively straightforward, teaching players the mechanics of navigating the grid-based levels, collecting keys, and reaching the exit while eliminating enemies. However, the puzzles quickly grow more challenging, requiring careful planning and strategic thinking to overcome.
For example, one puzzle might task players with luring an enemy onto a landmine to clear their path, while another might have them use a conveyor belt to reposition a projectile and take out a distant foe. The game encourages creative problem-solving, as there are often multiple ways to approach each challenge.
The controls are streamlined and intuitive, allowing players to quickly execute their plans. The turn-based nature of the gameplay helps mitigate any precision issues, making the experience accessible to players of all skill levels. Whether using a joystick, D-Pad, or controller, the controls feel responsive and well-suited to the gameplay.
One of the standout features is the robust level editor, which reviewers praised for its user-friendliness. Players can easily create and customize their own puzzles, experimenting with the various interactive elements like enemies, traps, and weapons. These custom levels can then be shared with the community via the Steam Workshop, providing endless replayability.