DUSK '82 is a simple but addictive action-puzzler demake of the cult shooter DUSK, inspired by classics like Chip's Challenge and Sokoban.
The game transports players into a retro-styled puzzle/adventure world that serves as a prequel to the cult hit shooter DUSK. Unlike the first-person shooter mechanics of the original, this title opts for a top-down, grid-based puzzle format inspired by classics like Chip's Challenge and Sokoban.
At the core of the gameplay lies a turn-based system that requires careful planning and strategy. Players can only move one block at a time, while enemies and projectiles only react when the player makes a move. This mechanic encourages anticipating enemy movements and creatively using the environment to one's advantage.
The 30 campaign levels present a variety of challenging puzzles. Navigating hazards like enemies, traps, and destructible obstacles to reach the exit demands clever utilization of the game's interactive elements. This includes moving barrels, traversing conveyor belts, and wielding classic DUSK weapons such as the shotgun and crossbow in creative ways to eliminate foes and progress.
The turn-based nature allows for a high degree of experimentation and discovery. Players can devise diverse strategies and sequences of actions to overcome the puzzles, leading to a satisfying sense of mastery as they uncover the depth hidden beneath the simple mechanics.
Complementing the 30 campaign levels is a robust level editor that enables players to create and share their own custom content. The Steam Workshop integration further expands the experience, allowing users to explore a growing library of user-generated levels and challenges.
Visually, the game embraces a minimalist, pixelated art style that evokes a retro feel. This is further enhanced by a chiptune soundtrack composed by Andrew Hulshult, featuring authentic-sounding renditions of the DUSK soundtrack.