Anomalous

by Byron Dunwoody

The Developer Says...

A SHORT and sweet pixelated low fidelity 90s throwback hyper-fast action shooter. Survive and fight through a city overrun with manufactured monstrosities, biomass horrors, and a military authority trying to purge everything living. Heavy metal / techno soundtrack featuring BOD Music

Players Like...

❤ Punchy, Rewarding Gunplay

Players frequently praise the game's satisfying gunplay, highlighting the "meaty" feel of the weapons. Shooting enemies results in exaggerated hit effects like smoke, dust, and blood, providing a sense of impact. The weapons' sway and recoil mimic classic FPS titles, creating an authentic retro feel. Reviewers single out the pistols, SMGs, shotguns, and crossbow as particularly enjoyable to use, each offering distinct playstyles.

❤ Fluid, Fast-Paced Movement

The game's movement system is a highlight, with players describing the satisfying "retro speed" and emphasis on bunny hopping. Reviewers liken the smooth, skill-based traversal to Quake, though some note the jumping height feels too low at times. The inclusion of mantling helps streamline the platforming and exploration.

❤ Immersive, Vertical Level Design

The diverse environments are praised for creating an oppressive, dystopian atmosphere akin to Half-Life 2. Levels encourage exploration, featuring numerous secrets and alternate paths accessible via jump pads and grappling hooks. While some reviewers find the lack of clear signposting frustrating, the overall level design successfully captures the spirit of classic boomer shooters.

❤ Challenging, Chaotic Combat

Combat encounters are widely regarded as punishing and fast-paced, requiring players to utilize their full range of movement and shooting skills. Reviewers enjoy the sense of "mayhem," with the destruction of the environment and gory enemy deaths adding to the visceral experience. However, some note inconsistencies in the enemy AI, with occasional glitches or spongy behavior.

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