The mayor of Rockhaven threw you down a hole into the Undercity. Why? Net worth too low. In this 1-4 player low-life simulation, emerge to the surface to steal from the rich, fight tycoons and reclaim the city block by block. Buy houses, businesses and whatever your materialistic heart desires!
Players can freely roam the vibrant city of Rockhaven, discovering new locations, businesses, and activities. The open-world design encourages experimentation, as players have the agency to engage with the environment as they see fit.
The game seamlessly blends various gameplay elements, including crime, combat, property management, and mini-games like snail racing. Players can pickpocket the rich, fight local police, or manage a snail racing empire to earn money and expand their criminal enterprise.
The combat system offers a satisfying, arcade-like experience, allowing players to utilize a variety of melee and long-range combat options to take down their opponents. The traversal mechanics, such as stealing and hijacking vehicles, further enhance the sense of freedom and mobility within the game world.
Players can purchase and customize various establishments, including safe houses and snail racing parlors. These business ventures provide a steady stream of income, which players can then invest in further expansions and upgrades, creating a compelling loop of progression and strategic decision-making.
The game's cooperative multiplayer mode enables up to four players to team up and engage in the game's chaotic activities. Friends can work together to complete missions, participate in PvP minigames, and build a collective criminal empire.
The game's narrative and overall tone are widely praised for their clever satirical approach, which explores themes of socioeconomic inequality and the absurdity of the wealthy elite, all while maintaining a lighthearted and whimsical atmosphere.
The development team behind the game is highly responsive to player feedback, actively addressing bugs and rolling out regular content updates to expand the gameplay experience during the game's early access phase.