Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.
The core combat revolves around managing a shared "light bar" that functions as both a shield and ammunition for ranged attacks. Landing melee strikes replenishes the light bar, while taking hits or using ranged abilities depletes it. This system encourages players to strategically alternate between close-quarters combat and long-range attacks, as overreliance on any one approach will leave them vulnerable. Some found this resource management mechanic to be an interesting challenge, requiring them to carefully time their actions, while others felt it could use further refinement.
Players can transform into four different elemental armors - water, fire, earth, and lightning - each granting unique traversal abilities. For example, the water armor allows swimming, the fire armor enables gliding, and the earth armor facilitates burrowing. Switching between these forms on the fly is seamless, empowering players to navigate the interconnected map in diverse ways. However, the armors lack significant impact on the core combat beyond some minor attack variations, leaving some players wishing for more substantial differences in playstyle.
The game follows a classic Metroidvania structure, with players gradually unlocking new areas and abilities to access previously inaccessible locations. While the map is not overly expansive, the lack of robust fast travel options can make backtracking feel tedious for some. Conversely, others found satisfaction in methodically exploring the world and uncovering its secrets through careful progression.
Boss battles are widely regarded as the highlights of the gameplay experience. Each encounter presents unique attack patterns and mechanics that players must learn and master. Many reviewers praised the boss designs as varied and memorable, providing a satisfying level of difficulty that required careful positioning and pattern recognition. However, a few noted issues with overly long boss introductions or frustrating attack combinations that could lead to unfair deaths.