Enhanced and updated for modern systems, this is the definitive edition of Rayne’s second adventure: a blood-soaked rampage of vengeance against the Cult of Kagan, a group led by Rayne's half-siblings that seek to carry out their father Kagan's legacy by creating a new era of vampire supremacy.
Players can chain together a variety of blade attacks and kicks, mixing and matching different inputs to execute flashy, satisfying combos. Locking onto enemies is essential, allowing players to more accurately target and strike them. Unleashing barrages of slashes and kicks often results in gruesome finishing moves that dismember or decapitate foes.
A standout mechanic is Rayne's harpoon-like grappling chain, which enables players to grab and launch enemies into the environment, such as spikes, fans, or explosive barrels. These environmental kills are a core part of progression, as players must use them to interact with and destroy certain objects. While the targeting and physics can be finicky at times, reviewers found this to be a fun and strategic tool.
Rayne possesses a variety of supernatural dhampir abilities, including time dilation and a "blood rage" mode that enhance her combat prowess. The game's traversal also incorporates these powers, allowing players to wall run, jump between railings, and perform other acrobatic maneuvers. While the platforming can feel a bit clunky, many enjoyed the visceral feel of Rayne's movement and how it integrated into the combat.
Firearms are present but have a unique twist - Rayne's guns are powered by her own blood, requiring players to carefully manage their ammunition by regularly "reloading" with enemy blood. This blood-based mechanic was seen as an interesting quirk, though some felt it made the guns less useful than in the previous game. As players progress, they gain access to more powerful melee attacks, dhampir abilities, and weapon upgrades, resulting in a satisfying sense of growth and expansion of their combat repertoire.