T-Minus 30

by Dejobaan Games, Grey Alien Games, SUPERHOT PRESENTS

The Developer Says...

Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.

Players Like...

❤ Urgent Resource Management and Propagation

The player must strategically place wells, farms, and power plants across the procedurally generated map to generate and distribute critical resources like water, food, and energy. Efficiently connecting and scaling these production facilities is crucial to accumulating the materials needed to construct evacuation rockets before the 30-minute time limit expires.

❤ Frantic Exploration and Scavenging

In addition to building infrastructure, the player must rapidly explore the map to uncover and scavenge resources from abandoned ruins and debris. This adds an element of time-pressured exploration, as the player has to balance expanding their reach to find new resources while also constructing the necessary facilities.

❤ Reactive and Replayable Gameplay

The strict 30-minute time limit creates a constant sense of urgency, forcing the player to make quick decisions and adapt to changing conditions on the map. Many reviewers noted that this time pressure prevents "decision paralysis" and keeps the gameplay fast-paced and engaging throughout each playthrough. The procedurally generated maps and the goal of maximizing the number of evacuated people create a high degree of replayability. Players are motivated to experiment with different strategies and optimize their play in order to achieve higher scores and rankings on the leaderboards.

❤ Accessible but Streamlined Controls

While the game utilizes only a mouse for controls, some reviewers noted that the lack of keyboard shortcuts or customization options could be a minor drawback. However, the overall consensus is that the control scheme is intuitive and does not hinder the gameplay experience.

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