You stand before a dungeon crawler 10 years in the making. Fast-paced, tabletop-insipred gameplay. Light story and banter. 80's nostalgia. Quick sessions. Multi-platform. Classic art & narration. Easy to learn. Hard to master. Enter if you dare.
The core gameplay loop involves navigating procedurally generated dungeons, engaging in combat with a variety of monsters, and eventually facing off against a dragon at the end of each dungeon. Players can choose from three distinct character classes - the Human Swordsman, Elven Huntress, or Dwarven Brawler - each with unique abilities and playstyles.
The turn-based combat takes place on a hex-based grid, allowing for strategic positioning and maneuvering. Players must consider factors like attack modifiers, line of sight, and cover when deciding how to engage enemies. The game utilizes dice rolls to determine the outcomes of attacks, adding an element of chance and risk-reward decision making.
Each dungeon is randomly generated, presenting players with a unique set of rooms, enemies, and loot to discover. This encourages replayability as no two runs are exactly the same. Players must carefully navigate these dungeons, choosing which rooms to explore and which enemies to engage or avoid, in order to make the most of their limited resources and reach the dragon's lair.
As players progress, their chosen character class gains experience and unlocks new abilities and upgrades. This allows for character customization and the development of unique playstyles. For example, the Elven Huntress may focus on ranged combat and mobility, while the Dwarven Brawler excels at up-close melee combat and crowd control.
The game features a wide variety of enemy types, ranging from common rats and goblins to more powerful and specialized creatures like worms, lich queens, and more. Each enemy has its own unique abilities and behaviors, requiring players to adapt their strategies accordingly. Some enemies may even attack other monsters, adding an extra layer of complexity to the combat.
The developers have made conscious efforts to streamline the gameplay experience, focusing on quick, bite-sized sessions and minimizing complex inventory management or lengthy dialogue trees. This makes the game highly accessible for players who want to enjoy a fast-paced, tactical dungeon crawling experience without being bogged down by overly complicated mechanics.