A clicker/management drug dealing simulator. Get your product cut and wrapped quickly and out on the streets. Build your crew, expand your operation, and climb the supply chain. Stay ahead of the cops, keep your crew in line, or pay the price.
Players control a small-scale operation, manually weighing and packaging product initially. As the game progresses, users can recruit workers who automate tasks like bagging and street sales, creating an increasingly efficient business model.
The simulation requires balancing multiple meters: worker stamina, personal energy, product inventory, police heat level, and financial resources. Players must strategically manage these elements to expand their enterprise without attracting excessive law enforcement attention.
Users start with minimal equipment - a scale, small product quantity, and basic phone - and gradually upgrade to larger inventories, better suppliers, and more sophisticated distribution networks. Reputation grows through consistent sales and avoiding arrests.
Most reviewers highlight the game's addictive "zen-like" quality, where players can enter a flow state while managing increasingly complex supply chains. The low-stakes, low-cost gameplay allows experimentation without significant financial commitment.
Currently in Early Access, the title suffers from occasional bugs like freezing menus and inconsistent customer order generation. However, developers appear responsive to community feedback, frequently releasing patches.
Priced affordably at approximately $4, the game offers a straightforward management experience that appeals to players seeking a minimalist, numbers-driven simulation with dark thematic elements.
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