Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Players control a lamb resurrected by an imprisoned deity, building a cult while battling rival bishops across a bizarre, dark fantasy world.
Random dungeon layouts generate unique challenges each run. Players wield five weapon types: daggers, hammers, axes, swords, and magical staves. Combat feels weighty, with dodge-roll mechanics and precise hit detection. Bosses feature complex attack patterns resembling lite bullet-hell sequences. Difficulty modes range from "Peaceful" to "Hardcore" for varied player skills.
Construct buildings like sleeping quarters, farms, and ritual spaces. Recruit woodland creatures as followers with distinct personality traits. Implement bizarre doctrines like "mandatory poop zones" or "elder sacrifice". Manage follower needs: food, faith, living conditions. Perform dark rituals to boost cult power and manipulate follower behaviors.
Dungeon runs earn resources for cult development. Follower worship directly powers player character's combat abilities. Upgrades unlock progressively more complex cult management tools. Average playthrough spans 15-22 hours with high replay potential.
Blends roguelite combat with colony management seamlessly. Stunning hand-drawn animation with deliberately unsettling character designs. Soundtrack shifts dynamically between whimsical and ominous tones.
Consistently surprising gameplay interactions. Dark humor embedded in systemic mechanics. Tactile, responsive control scheme. Strategically deep yet approachable systems.
Precise dodge-roll combat. Meaningful player choice in cult development. Balanced progression curve. Unpredictable follower interactions.
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