A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.
Instead of a traditional dodge roll, the game lets you jump and stomp on enemies' heads. This "goomba stomp" mechanic provides i-frames to avoid attacks, stuns foes, and propels you into the air. The dynamic, bouncing movement encourages an aggressive playstyle unlike typical twin-stick shooters.
Prepare to wield a delightfully bizarre array of weapons. You might find a nervous banana peel gun that launches fruit, nunchuck pistols, or a CRT monitor that fires staticky projectiles. Many of these items can synergize in unpredictable ways, leading to over-the-top, chaotic playstyles.
Bosses don't simply guard the end of a level - you must hunt them by activating beacons scattered throughout the map. Once engaged, these formidable foes will flee to other rooms, forcing you to chase them down. This creates an exciting "cat and mouse" flow to the battles, as the bosses can now pursue and attack you.
Procedural generation ensures each run has a unique layout and enemy placement. Combined with the deep progression systems and wealth of weapons/powerups, this randomization fosters exceptional replayability, with a sense of discovery in every playthrough.
An optional "difficulty slider" allows you to fine-tune the challenge to your liking, making the game accessible to both newcomers and seasoned roguelite veterans. This flexibility is praised, as you can customize the experience to match your skill level.