CONSCRIPT

by Jordan Mochi, Catchweight Studio, Team17

The Developer Says...

During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles - all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new take on classic survival horror.

Players Like...

❤ Survival Horror Mechanics

The game challenges players to carefully manage their limited inventory, scavenging for scarce supplies like ammunition and healing items. When your backpack fills up, you must make tough choices about which items to keep or discard. This constant threat of running out of crucial resources creates a palpable sense of tension and vulnerability.

❤ Combat and Difficulty

The combat mechanics mirror the gritty realities of trench warfare. Firearms have imprecise aiming, requiring you to time your shots carefully or resort to melee weapons up close. Enemies can quickly overwhelm you, forcing tactical retreats and evasive maneuvers. This high-stakes combat, combined with limited resources, makes every encounter feel consequential and meaningful. Players can adjust the difficulty to suit their skill level, with options ranging from a punishing "Veteran" setting to a more forgiving "Standard" mode.

❤ Level Design and Exploration

The game's levels are intricate, interconnected mazes that encourage thorough exploration. The oppressive, claustrophobic atmosphere is heightened by the pixel art aesthetic as you navigate the twisted trenches and battle-scarred fortifications. Backtracking through familiar areas is a core part of the experience, as you uncover new paths and discover crucial items you had previously overlooked. The thoughtful level design promotes careful planning and resource management.

❤ Puzzle Solving

Environmental puzzles are seamlessly integrated into the levels, requiring you to use your surroundings and inventory items in creative ways. While not overly complex, these puzzles provide satisfying "aha" moments when solved, helping to maintain the tense, survival-focused gameplay.

❤ Player Agency and Multiple Endings

The game offers a degree of player agency, allowing you to choose between engaging enemies in combat or sneaking past them. Your actions also determine the ending you receive, encouraging replayability and meaningful choices. This level of autonomy within the survival horror framework is highly appreciated by fans of the genre.

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