The Night is Grey

by Whalestork Interactive

The Developer Says...

Graham’s alone in a forest filled with strange wolves. While he’s fleeing for his life he finds a lost girl in an abandoned lodge that won’t survive without his help. Try to find their way to safety in this slow-burning cinematic thriller filled with puzzles, hand-drawn animation and lots of mystery

Players Like...

❤ Puzzle-Solving

Players praised the well-designed and logical puzzles that challenged them to think creatively. While some puzzles proved straightforward, others required trial-and-error or consulting guides to solve. Reviewers noted a satisfying sense of accomplishment when completing the generally appropriate difficulty level, though a few mentioned certain mid-game puzzles felt overly convoluted or lacked clear logic, causing temporary frustration.

❤ Exploration and Interaction

Thorough exploration of the hand-drawn environments and thorough interaction with objects and characters allowed players to uncover additional story elements and context. However, some found the slower pacing of character movement and longer loading times between scenes made the exploration and backtracking feel a bit tedious at times, despite the atmospheric world-building and narrative payoff.

❤ Storytelling and Characterization

Beyond the core puzzle-solving, reviewers praised the engaging narrative and well-written characters as key strengths. The story's unexpected twists and turns, as well as the nuanced and realistic portrayal of the relationship between the two main protagonists, drew players into the game's sense of unease and mystery. The dialogue's blend of dark humor and emotional depth further developed the characters and immersed players.

❤ Presentation and Accessibility

Visually, players described the hand-drawn art style as stunning and atmospheric, perfectly complementing the game's slow-burn, cinematic approach. The original musical score also received praise for its ability to enhance the immersive experience. While some reviewers wished for more customization options, the built-in hint system was generally seen as a suitable accessibility feature for the target audience of point-and-click adventure enthusiasts.

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