Discover the secrets of the estate, as you look for answers among the violent inhabitants. A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance.
Players wield a sword-cane and hand cannon through precise, timing-based encounters. Each attack drains a stamina meter, forcing strategic decisions between offensive strikes and defensive rolls. The parry system allows skilled players to counter enemy attacks with a forgiving window, creating intense moment-to-moment gameplay.
Players collect "Vitae" from fallen enemies to upgrade core attributes. Investing in damage increases sword strikes' power, while health upgrades provide more survivability. Unlike traditional RPGs, players enhance a single weapon rather than collecting multiple equipment sets, creating a focused character development path.
A Victorian mansion serves as the game's interconnected environment. Players can access most rooms from the start, discovering shortcuts and hidden passages that connect disparate areas. Cryptic notes and interactive objects reveal fragments of the story, encouraging thorough exploration.
A dynamic sanity mechanic transforms the game world based on player actions. Dying repeatedly or using dark magic gradually warps enemy designs and environmental details. Four distinct endings emerge from player choices and exploration depth, incentivizing multiple playthroughs.
The game demands precise input and pattern recognition. Initial encounters crush unprepared players, but mastery reveals a nuanced combat system. Defeated bosses become playable characters, offering distinct gameplay styles and additional replay value.
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