Explore SOLAS 128, a game of interconnected puzzles where you redirect and reconfigure rhythmic pulses of light to breathe life back into an ancient machine. BAFTA Scotland Game Winner.
The game weaves its puzzles into a cohesive, interconnected system. As you progress, you'll encounter puzzles spanning multiple rooms, where the solution in one room affects the state of adjacent rooms. This encourages you to think holistically about the game world and how the different puzzle elements interact.
At the core of the gameplay, you must rotate and reposition mirrors to direct rhythmic pulses of light and unlock new puzzles. The puzzles introduce mechanics like color mixing, filters, and glitches, adding layers of complexity to the light-bending challenges. Crucially, you must time your actions to the beat of the synth-driven soundtrack.
Many puzzles require you to adapt to dynamic conditions and react to the timing of the light pulses. Unlike static puzzles, the solutions often demand real-time adjustments, as you account for factors like toggle switches, beam collisions, and the game's rhythmic nature. This "active" element keeps the puzzle-solving engaging and challenging.
As you navigate the puzzle rooms, you're encouraged to explore the game world and uncover hidden areas and secrets. The non-linear structure allows for a sense of discovery, as you piece together the larger narrative and mysteries through your puzzle-solving. The gradual introduction of new mechanics and increasing complexity creates a satisfying sense of progression.
The game has been designed with accessibility in mind, particularly for colorblind players. While the puzzles involve colored light beams, the glyph-based visuals and customizable contrast settings ensure the puzzles can be solved without relying solely on color recognition.