Your job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. Anomalies range from furniture movement to otherworldly intruders. When you spot an anomaly you have to file a report to fix it. You will need sharp eyes and good memory to survive the entire night.
The sequel tasks players with monitoring live surveillance camera footage and identifying anomalies ranging from subtle furniture movements to the appearance of supernatural or disturbing intruders. When an anomaly is detected, players must file a report to have it addressed.
Compared to the first game, this sequel significantly expands the challenge. The first level, "The Cursed House," features 9 camera feeds to monitor, a substantial increase from the original's 5 rooms. This expanded scope requires players to maintain awareness of more environments simultaneously, heightening the cognitive load. Furthermore, the game introduces new anomaly types, such as "object growth" and "object shrinkage," which can be remarkably subtle and difficult to spot. This added complexity further tests players' powers of observation and memory.
Players widely applaud the increased difficulty and replayability. Reviews highlight how the diverse anomaly types and unpredictable occurrences engage players, keeping them on edge as they strive to identify each change. The demanding nature of the experience contributes to its addictive quality.
The two levels offer a notable visual contrast. "The Cursed House" presents a modern, high-definition, and color-based aesthetic, while "The House of the Past" embraces a retro, low-poly, and grainy visual style reminiscent of old-school video games. This shift in aesthetics is generally appreciated, as it provides a fresh and varied experience.
Several reviews praise the enjoyment of playing the sequel with friends or in a shared environment, such as streaming for an audience. The game's focus on spotting subtle differences and reacting to unexpected anomalies lends itself well to cooperative and collaborative gameplay experiences.
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