GET AWAY WITH MURDER. Highly replayable detective game where you're the one whodunnit. From the creators of 80 Days and Heaven's Vault.
As Veronica Villensey, a passenger on the SS Hook, players take on the challenge of covering up a murder they have committed and avoiding arrest before the ship reaches its destination in 8 hours. The game's narrative-driven gameplay offers a high degree of replayability, as players' choices and actions directly shape the unfolding story.
The game world of the SS Hook is a living, breathing environment, where the other characters move and act independently, remembering everything they see and hear. This creates a dynamic narrative that responds to the player's decisions - a character may become suspicious if Veronica behaves in a certain way, or uncover crucial evidence that undermines her cover-up plans.
Effective time management is crucial, as each of Veronica's actions and conversations consume a portion of the limited 8-hour window. Players must carefully plan their movements and interactions to ensure they can complete all the necessary tasks before time runs out. Additionally, the game presents players with tough moral choices, as some actions that aid the cover-up may come with their own risks and consequences.
To get away with the murder, players must explore the ship, gather clues, manipulate the other characters, and strategically plant or hide evidence. This involves a variety of gameplay mechanics, including eavesdropping on conversations, blackmailing suspicious passengers, seducing potential witnesses, and even resorting to murder in extreme cases. The game's branching narrative and player agency allow for numerous approaches to the same problem.
The game features a number of quality-of-life features that enhance the gameplay experience, such as the ability to rewind and replay previous scenes, and clear visual indicators of the characters' knowledge and suspicions. These mechanics help mitigate the potential frustration of repeatedly retrying the same scenario and make the game more accessible for players.