Piczle Cross Adventure takes the classic nonogram logic-puzzle and turns it into something never before experienced in the genre: a story-driven, RPG-style 2D graphical adventure! Follow our heroes Score-chan, Gig and professor Matrix as they tackle their most daunting challenge yet.
Players progress through the adventure by traveling around the Piczleshire world and uncovering over 220 nonogram/picross puzzles. Completing these logic-based puzzles restores objects, characters, and locations within the game world, allowing players to further explore and advance the story.
The puzzles range in size from 5x5 to large 20x15 grids. Reviewers noted that the puzzles start out relatively easy but gradually increase in challenge, striking a good balance that satisfies both casual players and experienced picross fans. One reviewer said the difficulty "never gets too challenging, while still providing a satisfying level of difficulty."
The game offers a wealth of customization options that allow players to tailor the experience to their preferences. You can choose from various visual themes for the puzzles, automatically fill in empty rows/columns, and even create your own custom themes. Reviewers appreciated these options, as they can make the puzzles more approachable for new players or accommodate different visual needs.
Rather than presenting puzzles in a static grid, the game integrates them into an explorable overworld environment. Completing puzzles causes the corresponding objects or characters to be restored within the game world, providing a sense of progression and accomplishment. The exploration aspect, combined with secrets and optional puzzles scattered throughout, encourages players to thoroughly search each area.
Reviewers praised the core picross mechanics, finding them intuitive and well-executed. Features like automatically marking incorrect cells based on the required number of filled squares save time and reduce frustration. One player noted that the puzzles are "logically designed, with few instances of having to 'guess' the solution."
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