A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Players can wield a wide variety of melee weapons, including swords, clubs, spears, and daggers. This weapon selection, reminiscent of "Castlevania: Symphony of the Night," allows players to experiment with different attack patterns and playstyles, keeping the combat engaging throughout the adventure.
A core gameplay mechanic tasks players with switching between two elemental spirits - wind/blue and fire/orange. Switching between these spirits grants the protagonist, Deedlit, different abilities and immunities, requiring players to carefully monitor enemy weaknesses and adapt their approach accordingly. This strategic element adds depth to the combat encounters.
In addition to melee attacks, players can use Deedlit's bow to fire projectiles. The bow serves not only as a ranged attack option but also as a tool to solve environmental puzzles, such as hitting distant switches or ricocheting shots. Combining the bow with Deedlit's ability to float and maneuver using the wind spirit introduces platforming challenges that blend action and problem-solving.
Reviewers consistently praise the game's smooth, responsive controls, with Deedlit's movements and attacks feeling precise and satisfying. This fluidity in gameplay, often compared favorably to "Castlevania: Symphony of the Night," allows players to seamlessly transition between combat, platforming, and exploration.
The boss battles are highlighted as a standout feature, providing a challenging yet fair experience. Players must carefully manage their elemental spirits and weapon choices to exploit enemy weaknesses and patterns, creating an engaging dance of offense and defense. The difficulty is well-tuned, offering a sense of accomplishment without becoming frustratingly hard.
As a Metroidvania, the game encourages thorough exploration of its interconnected map, with new areas and abilities gradually unlocking over time. While the overall map size may be relatively compact compared to some other entries in the genre, the game packs a lot of content into its relatively short playtime, providing a satisfying sense of progression as the player grows more powerful.
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