In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
As the player, you take on the role of a Grim Reaper working in an office environment. The core gameplay loop involves reviewing dossiers of people and deciding whether to mark them for life or death. Your decisions have consequences that play out in the game world, affecting the overall state of the world.
A key strength of the gameplay is the high degree of player agency. Rather than simply following instructions from a supervisor, you can choose to obey the rules or ignore them and make your own decisions about who lives or dies. These choices significantly impact the game's branching storylines and multiple possible endings. The developers encourage you to experiment and see how your decisions affect the world.
During the game, you earn money that can be used to purchase various desk accessories, decorations, and upgrades from a shopkeeper character named Mortimer. These items provide both functional benefits, such as improving your ability to make decisions, as well as cosmetic options to personalize your workspace. Collecting and experimenting with these items adds an element of progression and player expression to the core gameplay loop.
Each in-game day takes around 10-15 minutes to complete, creating a well-paced experience. However, the game encourages replayability, as you can make different choices on subsequent playthroughs to unlock new storylines, endings, and achievements. The relatively short duration of each run makes it easy for you to experiment and explore the game's branching narrative.
One of the game's design strengths is the way it blends the mundane, repetitive nature of office work with the heavy consequences of your decisions. You are tasked with reviewing dossiers and making life-or-death choices, yet this is framed within the context of a typical 9-to-5 job, complete with performance reviews and interactions with a sarcastic boss named Fate. This juxtaposition of the banal and the profound is a key part of the game's tone and thematic exploration.
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