The Man Came Around

by Thierry Brim

The Developer Says...

The Man Came Around is a survival game with narrative choices. Play five activists fleeing a police state. Cross the border. Evade the cops. Scavenge resources. Survive the elements. Will you put your group at risk to help others along the way, or betray your principles to survive?

Players Like...

❤ Survival Gameplay and Resource Management

Players must manage scarce resources like food, warm clothing, and other supplies to keep their group of five activists alive as they flee across the border. The permadeath system means the loss of any character is permanent, drastically altering the course of the story.

❤ Moral Choices and Consequences

Players navigate a series of moral dilemmas, such as sacrificing a group member to cross dangerous territory, making shady deals, or letting innocents die to ensure the group's survival. These choices reverberate through the story, with the "trauma system" impacting the characters' mental states and decision-making.

❤ Nonlinear Narrative

Players' choices shape the story's progression and outcome, encouraging replayability. Each playthrough can lead to drastically different events and endings depending on the decisions made, allowing players to explore various possibilities and see how their ethical stances impact the journey.

❤ Atmosphere and Immersion

The minimalist, hand-drawn art style and atmospheric soundtrack create a tense, haunting, and immersive experience. The black-and-white visuals, coupled with the sense of desperation and ever-present threat of danger, contribute to the overall feeling of being trapped in a dystopian nightmare. Well-written characters and their personal stories help players become deeply invested in the struggle to survive.

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